Attacks the enemy to inflict damage proportionate to the target's MAX HP and attacks all enemies once again with 20% of the damage. for me, bsr5 was easy, but my best critdmg set is only 240. 4 Recovery +10%. Multiplier: 3. 85 crit rate is goal since elemental advantage in dragons gives 15 crit rate to tarq. Damage Resistance Accuracy; 103: 15%: 50%: 15%: 0%: Level Stars HP Atk Def; 35: 5: Min: 4275 Max: 7260. (1. Orbia can be a formidable Summoner in Summoners War Chronicles if you invest time and effort into. Attacks the enemy target 3 times with the wind of heavens and absorbs the Attack Bar by 30% each. The atk% and CD runes give 63% and 80% respectively, making the set bonus worth only half a rune. Inflicts damage proportional to the Enemy's MAX HP. This effect can tie one target at a time, and. They're the only ones that have attacks in slot 4. Multiplier: 5. Fire Monsters; Water Monsters. Recovers 15% of the HP of all allies in each turn for the next 2 turns. 3 Damage +10%. 4 Damage +10% + Lv. 2 Damage +5% + Lv. The regen ticks of a level 2 did a whole 76, granted destroy does lower it slightly. End Game. 3 Damage +10% + Lv. Rate Crit. (Reusable in 4 turns). He use his runes as he want man, who know if there is btr set for other mons. Sig's third skill is 230% of attack and 10. Stat Priority : Crit R%, Crit D%, Atk% Base stats. Speed Crit. Engraving 2 pieces of this Rune will increase the Monster's Resistance by 20%. 2 Attack Bar Recovery +5% + Lv. Total damage = 6750 Wind Valk: 801 base attack at level 40 Assume 200% attack from runes Total attack 2403 First skill does 350% damage Total damage = 8410. If I have 40% crit damage and 10% attack from sub-stat, Rage Atk/Crit%/Atk is actually superior at 59% CR. 4* {ATK}) Attacks an enemy and recovers all allies by 50% of the inflicted damage. (Reusable in 5 turns) + Lv. Attacks an enemy and decreases its Attack Bar by 10% for each attack. + Lv. Attacks all enemies with winds of sand, decreasing 30% of their Attack Bar and also their Attack Speed by 2 turns with a 50% chance. A single crit% slot 4 rune can completely remove the need for crit% subs. 6 Cooltime Turn -1Sieq (Fire Hellhound) is a good attack monster in Summoners War. He has a great third skill that increases critical rate and defense for all allies for three turns. 3 Damage +10% + Lv. The core of this build relies on the 35% attack bonus provided by Fatal runes. 3 Damage +10% + Lv. Max stacks of knowledge is 5. Multiplier: 3. Calls upon the wandering souls to attack the target 4 times. She needs speed, crit rate, accuracy, and a ton of HP. I'll quote what they said. 3 and the results in ur 2nd lushen by 1. Community-run subreddit for the Com2uS game **Summoners War: Sky Arena**. 3 Harmful Effect Rate +10% + Lv. YDCB recently posted a "how to build a defense" video and his most important tips where: 1 - Have a Lushen counter: A fire tanky unit that can damage him or something that prevents critical hits are good examples. + Damage +10% + Damage +10% + Cooltime Turn -1Attacks the enemy, inflicting Continuous Damage for 2 turns if the attack lands as a critical hit. The damage increases according to the Attack Speed. (Reusable in 4 turns). (Reusable in 3 turns). 3 = 30% . Archer Takes down the enemy from a long range with their extensive attack range. This attack will deal more damage according to your Attack Speed. Deals great damage to a number of enemies or neutralizes spells to gain advantage. All attributes of the Samurai group and only Wind or Dark of the Cannon Girl group. The damage increases according to Attack Speed. However, Monsters' max. 5 Harmful Effect Rate +15% + Lv. Attacks the enemy 2 times and deals damage proportionate to your Defense. 5 Damage +15%; Skill 2: Magic Shot: Shoots 4 magic bullets that seek enemies with low HP. To further limit / decrease "waste", specialization needs to be defined. 5 Damage. Attacks all enemies 2 to 3 times. As you can see, Chow clearly does more damage when his attack is higher, than putting emphasis on HP. Baleygr the Fire Lightning Emperor is a nat 5 fusion monster. and his first. Lv. ago. + Lv. For this one, its 3rd dealt 41k dmg without crit and 120k damage when crit. 2 Harmful Effect Rate +5% + Lv. Since her first skill absorbs attack bar she will be getting lots of turns on Violent. Like the title says, why have crit animations on non attack S3 if it won’t affect anything. Spinning Smash. 6 Cooltime Turn -1 Pierces the enemy with a spear and inflicts damage proportional to their MAX HP. Remember skills are important though. Among the Summoners War:. Afterwards, attacks all enemies 2 more times, increasing the duration of harmful effects granted on them by 1 turn each. 6 Cooltime Turn -1 As the other Panda Warriors, the first skill is a multiple hit DEF break: also for this reason Mi Ying aìcan deal a lot of damage if runed properly. Each attack has a 75% chance to leave a Brand and Silence the target for 2 turns. Discussion. (Reusable in 3 turns). All relevant stats need to be filled in in the spreadsheet. Moreover the first skill on awakened form is strenghtened, and each hit inflicts continous damage with 35% chance on max skillup. Without knowing all three of attack crit rate and crit damage, you are asking an impossible question. Shoryuken. 80/7=11. TotalDMG = ( (Attk x SkillMultipier x CDMG x DMGReductionFactor) x DMGdealtonElement + AddedDMGprop. 2 Damage +10% + Lv. Orbia can be a formidable Summoner in Summoners War Chronicles if you invest time and effort into. You may find this ragtag band useful for a few reasons. 58% crit rate. Fat Macaron (Passive): If an ally excluding yourself takes damage from an enemy, you have a 15% chance to offset that damage, attack the enemy instantly to deal damage proportionate to your Defense and stun the enemy for 1 turn. Unfortunately Miles just has low multipliers. Defense of the opponent is not taken into account. Some misconceptions about crit damage only being for attack based monsters, let's see what other places we can use it to our benefit. 3 Damage +10% + Lv. The damage is proportionate to the attack speed + Lv. Homunculus Wind is a monster released in the Summoners War 3. Attacks an enemy and absorbs the Attack Bar by 15% with a 50% chance. [Automatic Effect] Damage +5%. Depending on the enemy's max HP and Sig's attack, that means that in say. For example, attackers alike lushen prioritizing attack, crit rate and crit damage stands more as a "burst" damage dealer, while implementing speed into the equation will provide more of a "sustainable" damage dealer route. The first 3 hits decrease one enemy's Attack Bar by 30% each, and the 4th hit Stuns that enemy. Attacks the enemy 2 times to decrease Attack Speed for 2 turns with a 30% chance each. 5 Cooltime Turn -1The ones with the most accuracy first and the one with most ark/crit rat/ crit DMG last to make more damage with monsters/boss under Def break. Bombs cannot crit. 8*spd)*att. [Automatic Effect] (Reusable in 4 turns). Example Picture: Imgur Album. It will matter to a point of 1-5% of the total. He heals, he breaks def, he strips beneficial effect on giant. Is it just another way of C2US…Nidhugg. This is not a problem to reach since his second skill gives 30% crit chance extra. You. Deals damage to an enemy and with a 50% chance, decreases its Attack Bar by 30%. Inflicts continuous damage for 3 turns if you get a critical hit. The things you need to know when you calculate the damage for Lushen or any other ATK based damage dealer summoners war are: - Critrate is 100%. 4 Damage +10% + Lv. Mine with +446 attack and 168% crit damage can do 50-60k on g10 with s3. Gains a turn instantly if the enemy gets defeated from this attack. Uses an uppercut to inflict damage and leaves a Branding effect for 2 turns. Increases the Critical Rate of ally monsters with Fire attribute by 23%. Say no more. Leo mirror match works is that the Faster Leo will go first. Atk damage is good for just basic ones that don't rely on crits. He is a very good monster to use in pvp, especially in Guild Wars (he shines in offense). The [Hidden Aim] pose disables after you attack on your turn. Focus on maximizing crit rate, attack percentage, and crit damage while adding some attack speed or accuracy as needed. The damage ratio could be like Enemy HP*. So from my experience and testing you should aim for around 10. 5 Cooltime Turn -1 The value was around +/-2. + Attack Bar Recovery +10% + Attack Bar Recovery +10%Summoners War: Sky Arena Wiki Monsters Element. Summoners War runesThe normal attack throws a bat to attack a targeted enemy twice. (Reusable in 3 turns)Fires a carefully aimed shot that deals great damage. Decreases the incoming damage by 35% and increases the damage dealt by 50% if the enemy has lower Attack Power than yours. Summoners War: Sky Arena Wiki Monsters Element. Garo has become a very good monster to use, especially in PvP battles involving 4 star nat max monsters like some bases in Siege Battle and World Arena Special League . 4 Damage +10% + Lv. bomban • 8 yr. So if an enemy Lushen as a 200% CD with a 10% CD reduction artifact he does 190% CD. Remember that if Chakram Dancer and Boomerang Warrior are in the same team, some of their skill will be buffed. Tesarion – 41% res. Total expected damage calculation: Like I have already mentioned above, this is done using the formula found on the wiki and just filling in the relevant stats. You and the ally's attack will always land as a Critical Hit, and the ally's Attack Bar will be recovered by 30%. This attack will deal more damage according to your MAX HP. The only thing that won't is the additional damage from his passive. Also Randy has a good leaderskill that grants a 16% increase of speed to all allies in Guild Battles: this two features make him a good monster to. s stands for the skillups value. (Reusable in 3 turns) + Lv. This monster scales purely off attack. Damage Resistance Accuracy; 100: 30%: 50%: 15%: 0%: Level Stars HP Atk Def; 35: 5: Min: 4710 Max: 7995. (Reusable in 4 turns) + Lv. Lyn (Light Amazon) is a great attack monster in Summoners War. . As you can see, Sigma in team one has 74% more attack power but the damage output is only 5-10% more. 4 Harmful Effect Rate +5% + Lv. 5% on it, if you Google summoners war damage fluctuations it comes up, people looked into it a few times. 2 Damage +5% + Lv. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. The damage increases according the number of beneficial effects removed. Chemical_Pyro •. In your case, only skill 1 cdmd or skill 2 cdmg will be applied upon attacking. Deva, the Light Chakram Dancer is a good damage dealer monster in Summoners War that has also some crowd control and ignore defense ability. Violent/Blade - %ATK / %Crit Dmg / %ATK with crit rate, speed, attack and crit damage substats . Crit. Has no cooldown time. The damage increases according to Attack Speed. Consumes 10% of your HP. Camilla Skills. 2 Damage +5% + Lv. Neal – 20% res. (Reusable in 5 turns) + Lv. The inflicted damage is proportionate to the enemy's MAX HP. 7* {ATK} Show Skill Ups. Speed Crit. 3 Damage +5% + Lv. The Orbia stats. Well his skills do have multipliers that will be affected by crit damage. Damage Resistance Accuracy; 101: 15%: 50%: 15%: 0%: Level Stars HP Atk Def; 30: 4: Min: 2670 Max: 4545: Min: 223the basic formula for your damage is this: Damage = attack * ( (100% - crit rate%) + (crit rate% * crit dmg%) ) Since it depends almost entirely on what stats you have all other runes (substats etc) it is best to just calculate your damage 3 times with different slot 4 rune for each monster. Attacks all enemies 2 times with the energy of pitch-black darkness. 2 Damage +5% + Lv. Deals great damage to a single target or applies harmful effects to reduce its battle ability. Stat Priority : Spd; Crit Dmg%; Atk%; Crit Rate% Base stats. (Reusable in 3 turns) + Lv. 2023-01-27. Uses Hadoken on the enemy to inflict damage and decreases the Attack Power for 2 turns with a 50% chance. 4 Damage +10% + Lv. It was made by some guy named Natawut Chuenpimolchankit from the Summoners War: International Gamers Group. Damage Resistance Accuracy; 99: 15%: 50%: 40%: 0%: Level Stars HP Atk Def; 25: 3: Min: 1860 Max: 3345. Each strike has a 40% chance of increasing the chances of the enemy to land a Glancing Hit for 2 turns. 2 Damage +10% + Lv. + Lv. If you defeat an enemy with your first attack, the damage inflicted on other enemies will be increased by 30%. Feng Yan Skills. A blade disc attacks a random enemy, removing 1 beneficial effect. Attacks the enemy 2 times to decrease Attack Speed for 2 turns with a 30% chance each. Do note I have the 6% damage set and the 5% outfit, no idea if Orbia has the 10% recovery, and I have no idea if undead is affected by the 30. Also, Miles additional damage is based on his speed not attack so. It's not worth deruning those really good monsters though to make a crit damage Triana. 7* {ATK} Show Skill Ups. With this setup you can situationally use him up. bonus atk % should be equal to total cd%. Triple Attack (240%) Attacks the enemy 3 consecutive times, and adds Continuous Damage, weakened Defense, and stun to each attack if you get a Critical Hit. Lv. 4 Cooltime Turn -1 + Lv. If I can recall, the bombs do stack (I faced a double fire joker team before) but it maybe cleanse/resisted too. When powered up, the bonus provided by the main property increases, with. Attacks the enemy quickly and strongly. Rate Crit. Dark Warbear, for example, has Atk + HP. The damage increases according to the Attack Speed. Damage is per hit and I didn't find any compilation containing the number of hits per skill. (Reusable in 4 turns) + Lv. bonus atk % should be equal to total cd%. [Mach Punch] will be activated in succession with a 30% chance. If you were to choose Runes for your Monster in a damage-dealer position, equipping Rage Runes and Blade Runes will increase the Monster's CRIT Rate and CRIT DMG, resulting in a more powerful attack. 8k attack I think with 190 crit damage. (Reusable in 3 turns) + Lv. Lushen Skills. Attacks the enemy, decreasing its Attack Speed for 2 turns and freezing the enemy for 1 turn. Archer Takes down the enemy from a long range with their extensive attack range. You can check by using various buffs in ToA floors you have beaten and compare the difference in damage for the Defense and Attack Buffs. If you use 58/6=9. Spectra (Fire Griffon) is one of the fastest monsters in Summoners War, he is best runed with Swift runes set since his first skill scale with speed and you would need his third skill as soon as possible, infact Spectra's third skill is what makes him a must have for low, mid and endgame players, useful for Trial of Ascension (both normal and hard) and Dragon B10. Damage Resistance Accuracy; 100: 15%: 50%: 15%: 0%: Level Stars HP Atk Def; 35: 5:. He's the second natural five fire element monster that players can fuse after Xiong Fei. He is really good for. Stat Priority : Spd; Atk%; Crit Dmg%; Crit Rate% Base stats. Bale bs5: 75k ehp. for me, bsr5 was easy, but my best critdmg set is only 240. 3 Damage +10% + Lv. 3 Damage +10% + Lv. (This is the same for defense, double the defense halves the damage) 80% crit dmg starts to overtake the 63% ATK roughly at 800 ATK. 3 Harmful Effect Rate +10% + Lv. The skill will also deal 30% increased damage on the enemies that do not have any beneficial effects. Back at the series again!500 CD DARK PHANTOM THIEF!Reddit Post:. 3 Recovery +5%. [Automatic Effect]. That said, you should be running crit damage in slot 4 if you have decent crit% to. Farm it in Faimon’s Volcano and Dragon’s Lair. Before nerf he hit for around 100k s3 After his buff, 140k After his nerf 120k. Always lands a Critical Hit if the enemy's HP is 30% or lower. Ran: Ran is another strong damage dealer, and carries with her the rare attack lead, which is a potential third leader skill for your group. Still a work in progress farming a few more efficient Determination sets. Increases your Attack Power and Critical Rate for 2 turns and instantly grants you another turn. (Reusable in 3 turns). This skill has a 20% chance to activate the Sword of the Supreme Sky Wolf, and the activation chance increases by 10% additionally when you land a + Lv. Damage Resistance Accuracy; 96: 15%: 50%: 15%: 0%: Level. 5 Damage +10% + Lv. Join demone aka demonevational in this video as we talk theory on crit rate vs crit damage in summoners war sky arena. 3 Harmful Effect Rate +5% + Lv. lets say the monster has 700 attack 700x2. Knowledge is gained through the beneficial effects that are granted on the Fire Lightning. Hadoken. Once you enter the game after its release, you will become the summoner who summons the monsters for your aid to protect this kingdom named Rahil,. This attack has a 25% chance to forcibly put the enemy to sleep for 1 turn. 3 Harmful Effect Rate + 10% + Lv. 2 Damage +10% + Lv. Damage Resistance Accuracy; 110: 15%: 50%: 15%: 0%: Level Stars HP Atk Def; 25: 3: Min: 1995 Max: 3600: Min: 138Total combined will always favor atk, so I don't know how you ended up with more crit damage. 5-3% for most cases and it lines up with my experiences. Trevor Skills. A lot of the attacks scale with attack too yes. This skill deals damage based on Theomars'speed, and for this reason you should build your Theomars with high speed. 43. Fire Monsters; Water Monsters; Wind Monsters. Up to a maximum of six runes may be equipped to a monster, although they must be bound to a monster in order to. Rate Crit. 94 = 1746 bonus attack. Ideally +75 speed or around there with 150 crit damage and +800 attack and as high crit rate as possible. 3 Damage +10% + Lv. Among the Summoners War:. 4 Damage +10%. Camilla Skills. Fire Monsters; Water Monsters; Wind Monsters; Dark Monsters. (Reusable in 4 turns). Attacks all enemies 3 times. Elucia – 20% res. Shun Skills. I was talking about all those stats is worth in exchange 2k hp. . 5 Cooltime Turn -1. Rate Crit. Some misconceptions about crit damage only being for attack based monsters, let's see what other places we can use it to our benefit. So first lets fix: CR = 100% -> Every attack will be critical. 4 Damage +15% + Lv. In addition, recovers HP by 30% of the inflicted damage. Homunculus Skills. Dice Madness ( (DICE) Rolls the dice 4 times to attack all enemies. + Lv. Damage skillups are additive, so in case your skill says. 1: Damage +5%The way their AD works is if Leo goes first, the damage dealt will proc Lucifer passive to boost attack bar of the team to cleave. + Lv. Your attack will always land as a Critical Hit against the target who has lower Defense than yours. 7* {ATK} Show Skill Ups. damage w/o crit= (Base atk + Base atk * % bonus (rune bonus, building bonus, leader bonus, atk buff)) * skill modifier. Damage = TotalAttack ∗ ( [1 + SkillUps] + CritDamage) * Multiplier. Remember that if Chakram Dancer and Boomerang Warrior are in the same team, some of their skill will be buffed. + Lv. 5 Damage +10% + Lv. Throws a magic ball to attack the enemy target and weakens the Defense for 2 turns with a 50% chance. 3 Damage +10% + Lv. 5% of the enemy's max HP, separate, but added together for the final number. Attacks with claws and stuns the enemy if the attack lands as a Critical Hit. Throws a ball in flames to attack all enemies 2 times and inflicts continuous damage for 2 turns with each attack. Which one should i use? hellhound for more damage or hunter for defence?So again Swift runes with speed sub stats, Fatal with Attack, Crit Rate or Crit Damage etc. Basically learned that most of what you get, kinda like in rune farming, is utter garbage. Attacks the enemy target 3 times with the wind of heavens and absorbs the Attack Bar by 30% each. . 5 Damage +10% + Lv. Show Skill Ups. 2 Damage +10% + Lv. End Game. We have the upgrade of Abyss dungeons for GB and DB. Decreases the damage that your allies take by 200% of your Defense until the next turn starts. g. Inflicts great damage by slashing the enemy with the energy of the sword and reduces the enemy's Attack Bar by 50%. Acquires another turn, up to 2 turns, if the enemy falls asleep. 3 Harmful Effect Rate +10% + Lv. Its good to start with 2 stacks but C2+ RTA and Arena, most of the time you start with 5 stacks due to opponents all having shield or will runes. Some are just straight that scaling. Special thanks to u/xzandro for compiling monster data for me. RYU Skills. + Lv. 5 Damage +10% + Lv. Increases the chances of receiving a glancing hit by 70% and the damage dealing to an enemy by 200% if you're attacked while in this pose. Well on Verdehile for example you obviously want 100% crit. 2 Damage +5% + Lv. You can repeat the same process again with Purple Hero Runes. Removes the harmful effects casted on yourself and counterattacks for 2 turns when attacked. attack, crit) apart from speed to do damage - and because all his hits are single hit, if. He is very easy to skill-up since he is farmable at Faimon Volcano scenario. 5 Cooltime Turn -1Attacks all enemies 3 times to Stun them for 1 turn with a 30% chance with each attack. With ItsTheRabbit's estimate of 287% modifier for Grim Scythe, Sath has about 9956 damage headed toward the Sandman, 24292/20198 on crit. This skill has a 50% chance to activate the Sword of the Supreme Sky Wolf. The damage increases according to your Defense and ignores the target's Defense if it is lower than 50% of your. Business, Economics, and Finance. the second one would be too high on the attack side. Cdmg as bad helps with waves, but it is not useful for the boss stages where he ONLY. Exact values vary based on type of Lushen. Bombs' stun is resistable. Fire Monsters; Water Monsters; Wind Monsters; Dark Monsters. This skill may revive a dead ally with 30% HP and 30% Attack Bar but adds 3 turns of cooldown. Everytime you attack or upgrade a rune, a request goes to the server, calculates the damage / result, returns it to the app so that SW can continue with whatever it is doing. Though, Lucifer passive does not specifically say damage only allies deal, which is the kicker. your first set has a little too much CD, but if you use bernard lead, you will get another 30% atk, so its about fine. Each attack has a 30% chance to remove one beneficial effect and to absorb the Attack Bar by 10%. This skill has a 30% chance to activate the Sword of the Supreme Sky Wolf, and the activation chance increases by 20% additionally when you land a Critical Hit. Crit. Galleon Inflicts great damage with multiple stabs and inflicts Continuous Damage for 2 turns if you get a Critical Hit. (Reusable in 5 turns) + Lv. The damage is proportionate to the enemy's MAX HP. Attacks with the horns and provokes for 1 turn with a 50% chance. Inflicts half of the damage you inflicted on all other enemies. 4 Damage +10% + Lv. Increases the chances of receiving a glancing hit by 70% and the damage dealing to an enemy by 200% if you're attacked while in this pose. • 8 yr. So i was thinking of adding wind Amazon and maybe another monster which can give crit buff.